React Data Grid Cell renderer
Overview
A renderer is a function that determines how a cell looks.
Set together, a renderer, editor and validator form a cell type.
Declaring a custom renderer as a component
Handsontable's React wrapper lets you create custom cell renderers using React components.
Although it's possible to use class-based react components for this purpose, we strongly suggest using functional components, as using the state
of a class-based component would re-initialize on every Handsontable render.
To mark a component as a Handsontable renderer, simply add a hot-renderer
attribute to it.
TIP
Handsontable's autoRowSize
and autoColumnSize
options require calculating the widths/heights of some of the cells before rendering them into the table. For this reason, it's not currently possible to use them alongside component-based renderers, as they're created after the table's initialization.
Be sure to turn those options off in your Handsontable configuration, as keeping them enabled may cause unexpected results. Please note that autoColumnSize
is enabled by default.
Using the renderer component within React's Context
In this example, React's Context
passes information available in the main app component to the renderer. In this case, we're using just the renderer, but the same principle works with editors as well.
Declaring a custom renderer as a function
You can also declare a custom renderer for the HotTable
component by declaring it as a function. In the simplest scenario, you can pass the rendering function as a Handsontable setting.
The following example implements @handsontable/react
with a custom renderer added. It takes an image URL as the input and renders the image in the edited cell.
TIP
All the sections below describe how to utilize the features available for the Handsontable function-based renderers.
Overview
When you create a renderer, a good idea is to assign it as an alias that will refer to this particular renderer function. Handsontable defines 10 aliases by default:
autocomplete
forHandsontable.renderers.AutocompleteRenderer
base
forHandsontable.renderers.BaseRenderer
checkbox
forHandsontable.renderers.CheckboxRenderer
date
forHandsontable.renderers.DateRenderer
dropdown
forHandsontable.renderers.DropdownRenderer
html
forHandsontable.renderers.HtmlRenderer
numeric
forHandsontable.renderers.NumericRenderer
password
forHandsontable.renderers.PasswordRenderer
text
forHandsontable.renderers.TextRenderer
time
forHandsontable.renderers.TimeRenderer
It gives users a convenient way for defining which renderer should be used when table rendering was triggered. User doesn't need to know which renderer function is responsible for displaying the cell value, he does not even need to know that there is any function at all. What is more, you can change the render function associated with an alias without a need to change code that defines a table.
TIP
You can set a cell's renderer
, editor
or validator
individually, but you still need to set that cell's type
. For example:
renderer: Handsontable.NumericRenderer,
editor: Handsontable.editors.NumericEditor,
validator: Handsontable.NumericValidator,
type: 'numeric'
Using a cell renderer
It is possible to register your renderer and re-use it with the name you registered it under.
<HotTable
data={someData}
columns={[{
renderer: 'numeric'
}]}
/>
Registering custom cell renderer
To register your own alias use Handsontable.renderers.registerRenderer()
function. It takes two arguments:
rendererName
- a string representing a renderer functionrenderer
- a renderer function that will be represented byrendererName
If you'd like to register asterixDecoratorRenderer
under alias asterix
you have to call:
Handsontable.renderers.registerRenderer('asterix', asterixDecoratorRenderer);
Choose aliases wisely. If you register your renderer under name that is already registered, the target function will be overwritten:
Handsontable.renderers.registerRenderer('text', asterixDecoratorRenderer);
Now 'text' alias points to asterixDecoratorRenderer
function, not Handsontable.renderers.TextRenderer
.
So, unless you intentionally want to overwrite an existing alias, try to choose a unique name. A good practice is prefixing your aliases with some custom name (for example your GitHub username) to minimize the possibility of name collisions. This is especially important if you want to publish your renderer, because you never know aliases has been registered by the user who uses your renderer.
Handsontable.renderers.registerRenderer('asterix', asterixDecoratorRenderer);
Someone might already registered such alias
Handsontable.renderers.registerRenderer('my.asterix', asterixDecoratorRenderer);
That's better.
Using an alias
The final touch is to using the registered aliases, so that users can easily refer to it without the need to now the actual renderer function is.
To sum up, a well prepared renderer function should look like this:
function customRenderer(hotInstance, td, row, column, prop, value, cellProperties) {
// Optionally include `BaseRenderer` which is responsible for
// adding/removing CSS classes to/from the table cells.
Handsontable.renderers.BaseRenderer.apply(this, arguments);
// ...your custom logic of the renderer
}
// Register an alias
Handsontable.renderers.registerRenderer('my.custom', customRenderer);
From now on, you can use customRenderer
like so:
<HotTable
data={someData}
columns={[{
renderer: 'my.custom'
}]}
/>
Rendering custom HTML in cells
This example shows how to use custom cell renderers to display HTML content in a cell. This is a very powerful feature. Just remember to escape any HTML code that could be used for XSS attacks. In the below configuration:
- Title column uses built-in HTML renderer that allows any HTML. This is unsafe if your code comes from untrusted source. Take notice that a Handsontable user can use it to enter
<script>
or other potentially malicious tags using the cell editor! - Description column also uses HTML renderer (same as above)
- Comments column uses a custom renderer (
safeHtmlRenderer
). This should be safe for user input, because only certain tags are allowed - Cover column accepts image URL as a string and converts it to a
<img>
in the renderer
Rendering custom HTML in header
You can also put HTML into row and column headers. If you need to attach events to DOM elements like the checkbox below, just remember to identify the element by class name, not by id. This is because row and column headers are duplicated in the DOM tree and id attribute must be unique.
Adding event listeners in cell renderer function
If you are writing an advanced cell renderer, and you want to add some custom behavior after a certain user action (i.e. after user hover a mouse pointer over a cell) you might be tempted to add an event listener directly to table cell node passed as an argument to the renderer
function. Unfortunately, this will almost always cause you trouble and you will end up with either performance issues or having the listeners attached to the wrong cell.
This is because Handsontable:
- calls
renderer
functions multiple times per cell - this can lead to having multiple copies of the same event listener attached to a cell - reuses table cell nodes during table scrolling and adding/removing new rows/columns - this can lead to having event listeners attached to the wrong cell
Before deciding to attach an event listener in cell renderer make sure, that there is no Handsontable event that suits your needs. Using Handsontable events system is the safest way to respond to user actions.
If you did't find a suitable Handsontable event put the cell content into a wrapping <div>
, attach the event listener to the wrapper and then put it into the table cell.
Performance considerations
Cell renderers are called separately for every displayed cell, during every table render. Table can be rendered multiple times during its lifetime (after table scroll, after table sorting, after cell edit etc.), therefore you should keep your renderer
functions as simple and fast as possible or you might experience a performance drop, especially when dealing with large sets of data.
Related API reference
- APIs:
- Configuration options:
- Core methods:
- Hooks: